A problem solving application in mathematics education
Date
2006-12
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
A solution to the Rubik's Cube was introduced to an eighth grade mathematics class. The purpose of this study was to determine if an introduction to a solution to the Rubik's Cube could enhance students' problem-solving abilities, increase their general interest in mathematics, and enhance students' problem solving self-efficacy. Pre and Post Surveys were administered. The results revealed a significant increase in students' problem solving abilities and self-efficacy, but no significant difference was found in student interest. A highly statistically significant difference was found in the girls' problem solving abilities. This may have been as a result of the algorithmic approach taken to solve the Rubik's Cube.
Description
Keywords
Self-efficacy, Rubik's cube, Games, Problem solving