IT-SNAPS multi-user implementation utilizing NVIDIA's compute-unified device architecture and Java XML Web Services
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This thesis describes a multi-user implementation of the Interactive Texture-Snapping System (IT-SNAPS) as a Java XML web service. The system uses a Java applet as the client interface, while the server side is composed of Java, C, and compiled Matlab code. NVIDIA’s Compute Unified Device Architecture (CUDA) is also used on the server, and is capable of managing one or more graphics processing units (GPUs). The server creates and stores data within the GPU(s), pushing most of the workload onto them to reduce processing times, and increases the number of potential users per server. This thesis discusses the hardware, software, and concepts used in its creation.