A hyperrealist casino in Reno, Nevada

dc.contributor.committeeChairBuelinckx, Hendrika
dc.contributor.committeeMemberMacBurnie, Ian
dc.contributor.committeeMemberFryar, Mark
dc.contributor.committeeMemberWhite, James E.
dc.creatorMcCorquodale, Kathryn
dc.date.accessioned2016-09-12T20:33:59Z
dc.date.available2016-09-12T20:33:59Z
dc.date.issued2003-04
dc.description.abstractIn order to engage and entertain the public, an exchange must initially take place between the facility and the participants. The fusing of such hyper realistic elements as simulation, surface, Immersion, and stimulation will create an appropriate environment In which to facilitate levels of interaction and enjoyment for the user.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/2346/67869
dc.language.isoeng
dc.rights.availabilityUnrestricted.
dc.subjectCasinos -- Design
dc.subjectReno (Nev.)
dc.titleA hyperrealist casino in Reno, Nevada
dc.typeThesis
thesis.degree.departmentArchitecture
thesis.degree.disciplineArchitecture
thesis.degree.grantorTexas Tech University
thesis.degree.levelBachelors
thesis.degree.nameBachelor of Architecture

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